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roblox

Roblox · 2× · naposledy 21. 9. 2026

17
Momentum

Build is a mobile-first AI feature from Roblox offered in public alpha testing since July 2026. Users can create simple games directly in the Roblox app through text input ("Prompt") without requiring programming knowledge. The feature uses the same backend infrastructure, AI models, and chat history as Roblox Studio, making projects seamlessly transferable between mobile devices and desktop. Build is free to use with a daily AI usage quota; additional usage can be purchased with the platform currency Robux.

Vývoj momenta
04.07.02.10.

Vlastnosti

Output FormatsPlayable, publishable Roblox game (gameplay mechanics, environment, characters, visual style, sound)
Base ModelBroad set of AI models, including both open-source and proprietary Roblox models
IntegrationsShares back end, AI models, and chat history with Roblox Studio; projects can move between Build and Studio
CollaborationCreated games can be shared with friends or published on Roblox; global publishing available to users aged 16+
PlatformMobile-first creation tab in the Roblox app (iOS, Android), plus Mac desktop; initial rollout in New Zealand, Serbia, and Singapore
PriceFree to start, no subscription required; daily AI usage allowance, additional usage purchasable with Robux
Release DateAnnounced July 16, 2026, public alpha testing starting July 28, 2026

Další produkty v této kategorii: No-code tvorba aplikací

Zdroje (2)

Company Analysis: Roblox

As of 28/09/2026
HOLDSynthszr Vote

Hold balances (1) strong platform scale and improving cash flow (Q2 FCF $294M) against (2) near-term demand/mix headwinds evidenced by slowing bookings growth in Q2 and guided YoY bookings decline in Q3. With earnings still negative (P/E not meaningful) and valuation better framed by sales-based multiples, the next 1–2 quarters of bookings and monetization-per-hour data are the key gating items before upgrading to BUY or downgrading to SELL. (quartr.com)

Summary

Roblox (RBLX) operates a user-generated content (UGC) platform where creators build experiences and monetize primarily through virtual currency (Robux) spending. The company’s core competencies are (1) a scaled creator ecosystem (DevEx payouts and tooling), (2) a real-time 3D social platform with strong engagement loops, and (3) a monetization stack that includes in-experience purchases and an expanding set of platform services. A key accounting feature is that the majority of bookings are deferred and recognized as GAAP revenue over an estimated ~27-month paying-user lifetime, which can cause reported revenue growth to lag (or diverge from) current-period bookings trends. (marketscreener.com) Market position remains strong in UGC gaming/social entertainment, with competitive advantages in network effects (creators ↔ users), distribution/discovery, and a large installed base. However, recent results show that engagement growth is not translating into proportional monetization: in Q2 2026, average DAUs were 123M (+10% YoY) and hours engaged were 29B (+5% YoY), while bookings were $1.6B (+8% YoY). Management attributed the bookings shortfall to lower per-hour monetization, most notably among younger cohorts in the U.S. and Canada. (marketscreener.com) Key recent developments (last ~90 days) include the July 30, 2026 earnings release and related guidance. For Q3 2026, Roblox guided bookings of $1.58B–$1.65B (down 14–18% YoY) and revenue of $1.41B–$1.49B (+4–10% YoY), explicitly highlighting the revenue recognition lag from elevated 2025 bookings. (quartr.com) Additionally, commentary indicates a shift to quarterly-only guidance (i.e., reduced full-year visibility), which can increase near-term uncertainty for investors focused on forward bookings. (research.aardvarklabs.co) Financially, profitability is still negative on a GAAP basis, but cash generation has improved: Q2 2026 operating cash flow was $318M and free cash flow was $294M (both up materially YoY), while GAAP net loss was $185M (improved vs. Q2 2025). (investing.com) Valuation: the stock is loss-making (P/E negative; EPS -1.42; P/E about -29.7) and therefore better assessed via sales-based multiples; recent third-party datasets show EV/Sales in the mid-single digits (approx. ~5–6x range). (financecharts.com) Price in EUR (converted): as of Sep 28, 2026 19:56:43 UTC, RBLX traded at $42.14; using EURUSD ~1.137 (i.e., ~0.879 EUR/USD), this implies ~€37.0 per share (FX-approx). (chartexchange.com) Short- to medium-term outlook is primarily driven by whether monetization per hour stabilizes and whether bookings re-accelerate after difficult 2025 comparisons; management’s Q3 bookings guide implies continued YoY pressure despite still-positive GAAP revenue growth due to deferrals. (quartr.com)

Key Takeaways

  1. Q2 2026 showed a clear divergence: engagement grew (123M DAUs, 29B hours) but bookings growth slowed to +8% YoY, indicating monetization per hour pressure. (marketscreener.com)
  2. Q3 2026 guidance implies a bookings decline of 14–18% YoY ($1.58B–$1.65B), while revenue is still guided to grow 4–10% YoY due to deferred revenue recognition. (quartr.com)
  3. GAAP losses persist (Q2 net loss $185M), but cash generation improved materially (Q2 FCF $294M; operating cash flow $318M). (investing.com)
  4. The business model’s deferral mechanics (bookings recognized over ~27 months) can make near-term revenue growth a lagging indicator versus current demand; investors should anchor on bookings and payer/monetization metrics. (marketscreener.com)
  5. Valuation is not meaningfully captured by P/E (negative earnings); market practice is to use sales-based multiples (EV/Sales mid-single digits per recent datasets), making bookings trajectory and margin discipline the key drivers of multiple expansion/contraction. (financecharts.com)

Action Ideas

HOLD

Base-case positioning for investors who want platform exposure but require clearer evidence that monetization per hour is stabilizing. Data show engagement growth but bookings softness, and management’s Q3 guide points to a YoY bookings decline. Maintain exposure while monitoring (1) bookings vs. guidance, (2) ABPDAU / per-hour monetization, and (3) cash flow durability as 2025 deferrals roll through revenue. ([quartr.com](https://quartr.com/events/roblox-corporation-rblx-q2-2026_ozGBeOYG?utm_source=openai))

Horizon: 6 mo.

BUY

For investors with higher risk tolerance, consider accumulating on the view that (a) engagement scale remains large (123M DAUs; 29B hours) and (b) cash flow is improving (Q2 FCF $294M), while valuation is more reasonable on sales-based metrics than during prior peaks. The action is data-driven: buy only if you accept near-term bookings pressure and are underwriting a stabilization in monetization metrics over the next 2–3 quarters. ([investing.com](https://www.investing.com/news/company-news/roblox-q2-2026-slides-revenue-rises-36-as-bookings-growth-stalls-93CH-4826381?utm_source=openai))

Horizon: 12 mo.

SELL

Risk-reduction action for investors who require near-term demand momentum: Q3 guidance indicates a material YoY bookings decline, and management commentary ties the Q2 miss to monetization per hour pressure. If your investment process prioritizes accelerating bookings and clearer forward guidance, reducing exposure is consistent with the current data. ([quartr.com](https://quartr.com/events/roblox-corporation-rblx-q2-2026_ozGBeOYG?utm_source=openai))

Horizon: 3 mo.

Contrarian Insights

  • • Revenue growth is currently a lagging indicator: with bookings recognized over ~27 months, strong reported revenue can coexist with weakening current-period bookings. A contrarian (but data-consistent) stance is to de-emphasize near-term revenue beats/misses and focus on bookings and monetization per hour as the primary leading indicators. (marketscreener.com)
  • • Despite bookings pressure, cash flow is improving (Q2 operating cash flow $318M; FCF $294M). A contrarian view is that the market may overweight near-term bookings deceleration and underweight cash generation improvements when assessing downside risk, especially for a platform business with significant deferred revenue dynamics. (investing.com)

Sources (8)

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